![]() They are using a Free intermediate GitLab repo to achieve it. I chose GitLab as the bridge between Plastic SCM Cloud and Unity Cloud Build because this is what one of our customers suggested. We will use GitSync to push the Plastic SCM changes to the Git hosting service to trigger builds for Unity Cloud Build. ![]() GitSync allows the Plastic SCM user to sync a Plastic repository with a Git hosted repository. Use GitSync to push from Plastic to a Git repo This action triggers a new Unity build because Unity Cloud is constantly checking for new changes to appear. We will use GitLab, GitHub, Bitbucket or any other Git hosting service as a bridge between Plastic Cloud and Unity Cloud Build.Įvery time the team needs a new build, they will synchronize the Plastic Cloud repository with the Git cloud repository. Unity Cloud Build provides a great platform to build and test the game the only issue is you can't connect it to Plastic SCM (yet!). And, that's where Unity Cloud Build enters the scene. To achieve this, the game has to be properly built and tested multiple times before the release date. The workflow is simple-all the development will take place inside Plastic SCM.ĭevelopers and artists will work together using the same repository and one day they will ship a cool game.
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